/*
	Combat Team II - graphics header
*/

#include "types.h"
int InitGraph (void);
void InitGraphPointer (void);
void CloseGraph (void);
void DrawImage (BYTE *imagePTR, long block, int x, int y);
void ShowMap (void);
void CheckVisibleEnemies (void);
int GetMapXY (int xp, int yp);
extern int mx, my;
extern int GlobalMapXPosition;
extern int GlobalMapYPosition;



