#define VIRTUAL_SCREENS 2
#define SCROLLER_LINES 1000

int pause_cnt = 0;
int text_line = 0;
int scroll_fps = 20;
int font_line = 5;
BYTE *ptr;		// virtual screen pointer
long ComingY = 199;	// start y
long BackupY = 399;	// save Y
int dist = 0;		// how many moves

BYTE t1, t2;

#define SCROLL_LENGTH 50
char *scroll_text[SCROLL_LENGTH] = {
	"'SKIP'",
	"'SKIP'",
	"'SETCOLOR'",
	"32",
	"2",
	"COMBAT TEAM 2, VERSION 0.80 BETA",
	"MADE BY ISMO HORPPU ON 1996",
	"'SKIP'",
	"'SETCOLOR'",
//	"16",
	"64",
	"2",
	"COMBAT TEAM 2 CREDITS",
	"CODING, ISMO HORPPU",
	"GRAPHICS, ISMO HORPPU",
	"FULLSCREEN GRAPHICS, MIKI NAKAMURA",
	"MUSIC BY SKA",
	
	"'SKIP'",
	"BETA TESTERS",
	"JUHA TENO",
	"JANI HONKANEN, A CODER OF A GROUP CALLED THE CROW",
	"TIMO PYLVANAINEN, THE MADER OF DOWNTOWN COMBAT,",
	"ACTUALLY THE IDEA FOR THIS GAME WAS GRABBED FROM",
	"DTC. SO SPECIAL THANKS FOR TP.",
	"'SKIP'",
	"AND GREETINGS TO",
	"ALL MEMBERS OF NAIL, ESPECIALLY XODY !",
	"JUKKA TENO",
	"KALLE LYYTIKAINEN",
	"TOMMI KILPUA",
	"JANNE KALLIOKORPI",
	"MARKKU MIELITYINEN",
	"TWEAK",
	"LNX", 
	"LIKET, DID YA GIVE ME SOME BUG FIXES ?",
	"SKA",
	"RENDER",
	
	"'SKIP'",
	"AND EXTERNAL CODE CREDITS",
	"TRAN A.K.A. Thomas Pytel, PMODE 3.07",
	"Matthias Grimrath, PMODE DJ modifications",

	"ERIC JORGENSEN, AUTHOR OF THE AUDIO TOOLS OF VARMINT",
	"JOEL H. HUNTER, DIGITIZED AND MUSIC ENGINE,",
	"HE ACTUALLY PORTED THE SOUNDBLASTER ROUTINES",
	"OF ERIC JORGENSEN TO DJGPP",
	"CHARLES SANDMANN, MADER OF CWSDPMI",

	"AND EVERYONE THAT I DID NOT REMEMBER",
	"'SKIP'",
	"NOW GO AND PLAY COMBAT TEAM 2 AND ENJOY!",
	""
};


char *skip_text = "";

char *scommand[3] ={
	"'SKIP'",
	"'SETCOLOR'",	
	""
};