/*
	Combat Team II grx header
*/

unsigned int dos_seg;
int mx = 0, my = 0;
int zadj = 32;	// z level Y distance
int curz = 0, endz = 2;
DWORD CurrentLightLevel = 7;
extern BYTE *VB;

extern int target;

extern int adjX, adjY;
extern int manX, manY, manZ;
extern int player;
extern int soldier;
extern int health[PLAYERS][MAX_START];
extern int linerange;

int GlobalMapXPosition;
int GlobalMapYPosition;
int GlobalMapZPosition;
extern int CheckMove (int x, int y, int z);