int AddEvent (int x1, int y1, int width, int height);
int ClearEvents (void);
int CheckEvents (int basex, int basey);

char *StartEventNames[6] = {
	"TEAM EDITOR",
	"START SINGLE MISSION",
	"CONTINUE SAVED GAME",
	"GAME SETTINGS",
	"CREDITS",
	"EXIT TO DOS"
};

char *EditorEventNames[8] = {
	"New Team",							// select land & reset money & soldier count
	"Buy Country Soldier",	// generates team's country soldiers
	"Buy Mixed Soldier",		// generates mixed soldiers
	"Sell Soldier",
	"Show Team Members",
	"Load Team",
	"Save Team",
	"Exit"
};

char *BuySoldierEvents[3] = {
	"ANOTHER",	// regenerate !
	"ACCEPT",		// exit
	"DONE"			// exit
};

char *SellMembersEvents[1] = {
	"DONE"
};

char *NewTeamEvents[1] = {
	"DONE"
};

char *NewTeamEvents2[3] = {
	"CHANGE COUNTRY",
	"ENTER TEAM NAME",
	"DONE"
};

char *ConfigEventNames[13] = {
	"KEYS",						// strings / numbers
	"DEFAULT PLAYERS",// number
	"HUMAN PLAYERS",	// number
	"BRIGHTNESS",			// number
	"ACTIVATE MUSIC",	// toggle
	"SILENT AI TURN",	// toggle
	"SAVE CONFIG",		// action
	"SOUNDBLASTER",		// STATIC option
	"KB FIRST REPEAT",
	"KB NEXT REPEAT",
	"FIRE DELAY",
	"MOUSE CONTROL",	
	"EXIT"						// action
};
	
char *KeyActionNames[MAX_KEYS] = {
	"Move left",
	"Move up",
	"Move right",
	"Move down",
	"Fire",
	"Next soldier",
	"Previous soldier",
	"End turn",
	"Turn left",
	"Turn up",
	"Turn right",
	"Turn down",
	"Toggle Z levels",
	"View enemies",
	"Statistics"
};

char *LoadEvents[4] = {
	"SCROLL UP",
	"SCROLL DOWN",
	"DONE",
	"TYPE FNAME"
};
	
int leXPs[4] = {
	0,
	75,
	150,
	225
};
	
int leLEN[4] = {
	70,
	70,
	70,
	70
};
