Hi and welcome to the 2D32 Graphic Library Beta v1.0!

The 2D32 library is a MS-DOS based 32-bit tool used for creating graphic applications such as games, drawing programs, multimedia presentations etc. It is written in C++ (with some assembler optimizations) and will work together with the Watcom C/C++ 32-bit compiler v10.5 or higher.

The reason for this release is to let programmers test this library and come with eventual suggestions of how the library can be improved, and to discover eventual bugs that have to be fixed. So, if you have any good idea of how to improve this lib or send me bug reports, please send it to: tommy.grandefors@karlshamn.mail.telia.com

Regarding license agreements and such, there is not much to say, it's practically free but take a look in the '2D32 Programmer's Reference Guide' which I have included into this package (can be found in the 'DOC' directory) to ensure yourself.

I've included a lot of example code, both executables and source code, to make your life much easier when exploring the possibilities of this library.
There is also a small game called 'Breakout' included to show you how simple it is to create a game.
However, since this is a DOS library all example programs should be executed in plain DOS and not through a window DOS clone, since the DOS clone will cause the monitor screen to flicker during execution.

Be sure to read the HTML document '2D32 Programmer's Reference Guide' included into this package. It will show you how to use all methods in all classes and it has a lot of simple example code associated to each method.

Make sure that this package is unzipped in a root directory called '2d32', or else the makefiles included won't work properly since they use a pre-defined search path for the header files (.hh). Of course, you can also change the path yourself in the makefiles if wanted.


Ok, enjoy this package!

Regards.
 Tommy Grandefors
 Karlshamn/Sweden
 97-10-30
